1/11/2024 0 Comments Stellaris guide![]() Torpedoes have high accuracy but no tracking to start with, so they serve as battleship/cruiser killers. Torpedoes effectivly ignore shields and deal massive damage to the ships armor. The second notable weapon that corvettes are able to carry are torpedoes. The auto cannon allows the corvettes to stay relevant through all stages of the game. The main drawbacks of the auto cannon is its low range and its terrible damage against armor. ![]() The auto cannon allows the corvettes to engage other small ships with high evasion with high efficiency and serve as good shield strippers against larger targets like battleships. The auto cannon is a short range, highly accurate weapon ,capable of tearing through shields with ease and dealing good damage to the hull. The most notable weapon that can be equipped exclusivly on the small slot is the auto cannon. In terms of firepower corvettes have their use small slot weapons and are capable of carrying torpedoes. They are cheap and fast to produce in numbers and are highly evasive.Ĭorvettes shine against larger ships that carry large/XL weapons with low accuracy and/or tracking.ĭue to their high evasion, the mentioned large weapons and XL weapons have large issues hitting them, making corvettes an excellent counter to fleets consisting of mostly battleships. Therefore this guide will now be split into two sections:Įarly game to mid game loadouts and late to end game loadouts.Ĭorvettes are your fleet's bread and butter. In 2.0 i found out that loadouts used in the early-mid game are sometimes outclassed by better loadout options unlocked by later tech, so in most of the cases ships roles and loadouts transition from one configuration with the early weapons, to a different configuration with late game weapons.Įnemy fleet compositions also differ depending on the stage of the game, and this is also taken into account. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses.įleet mobility is an important aspect to consider in 2.0, since it takes considerably longer for fleets to get from point A to point B.Ī fleet that consist of destroyers and corvettes can re-locate and respond to threats around the border faster than a battleship fleet can, it can also chase down enemy fleets or escape from them. In stellaris 2.0 most weapons have been re-balanced and are now viable in different situations.
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